I like to use game jams to exercise assets, techniques or skills I haven't used before or think need polishing. This time, I got to do 3 :)
- Exercise the Jelly Mesh asset I've had for a while and have been thinking to integrate into my game Snowman Scuffle.
- Practice my Blender skills including texture painting and my first time doing low-poly faceted aesthetic.
- Try out Unity's ScriptableObject facility for singletons and unified settings per @SuperPig's excellent video.
I also streamed almost all of development and kept things flexible as I went, taking suggestions from viewers and following where the fun looked like it might be :)
The game originally started with this description:
Dangle ridiculous stuff in a comedic attempt to catch a kawaii kitten to cuddle!
This is only an in-development prototype so far to test performance, etc. There's none of the intended eventual gameplay in yet! The plan is that you control a fishing rod from which something silly dangles. You wave it around trying to get the kittens' attention then try to hook them out. You get cuddles (points) on success!
After 1 day and only having a physics cat, I realized I might not have time for dangling so I switched directions. Also, as soon as I got 1 fish into the physics system as well, it was just too funny watching them flopping about. Couple that with the GPU load of the fur shader and I figured it was probably the better way to go!
I still ran out of time before finishing but think the game is a lot more complete than it would have been otherwise.
Let me know your thoughts! Would you have preferred the original version?
Get Squishy Fishy Kitties
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