This is the day 1/2 log. That was Friday morning and evening. (I went mountain biking in the afternoon -- gotta look after your body, huh!)
In MinionsArt's Discord, user Jay suggested fishing for kittens. I said "wut?!" and he explained it's when you dangle things like wool over a cat and they attempt to swipe it. Thus was my silliest game design idea created.
I usually use game jams to exercise Unity assets I've previously bought but haven't yet experimented with and integrated into 'real' games. This time, I decided to exercise "Jelly Mesh" and, despite having used it previously, "Imperial Fur".
I got them both into a Unity project and, using the JellyMesh sample scene as a base, I set to applying fur shader to a mesh controlled by the jellyness. Worked great though obviously didn't look much like a kitten. After a quick search for kawaii cats, I started modelling in Blender. End of day one, I have something kitten-like that bounces around.
Last things of the day was importing another asset I've been meaning to try -- "Text Mesh Pro" -- to compose a "front screen". Last thing was uploading to Itch.io. Surprisingly easy. Finished at 1am.
Here's video (from a little earlier in the day)
Not bad but not really fishing-related yet.
Here's a link to playable version from this day (I think it'll work until I update). Go have a play. It's all very early but shows some of the sillyness nicely. Let me know your thoughts or ideas -- I'm happy to flex with suggestions.
Actual gameplay! Oh, also I might stream development on my Twitch.
Get Squishy Fishy Kitties
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