Connect the Unity (ECS) DOTS (for ExtraCredits Jam 2019)
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Devlog
- June 05, 2019 by Arakade#ConnectTheUnityPhysicsDOTS, #ConnectTheUnityDOTS, ##extragamejam, #extragamejamWhat's next? EntityKiller needs to remove joints. Posted my first question to the giant Unity.Physics discussion thread on this. Some final 'fun' / gameplay? (see below) Aesthetics: Visuals for stic... Continue reading
- June 04, 2019 by Arakade##extragamejam, #ConnectTheUnityDOTS, #ConnectTheUnityPhysicsDOTSOK so interesting result of initialising an `EntityQuery` in a system's `OnCreate()` is that it's considered by ` ShouldRunSystem() `. If the query doesn't result in any contents, the System will not... Continue reading
- June 04, 2019 by Arakade##extragamejam, #ConnectTheUnityDOTS, #ConnectTheUnityPhysicsDOTS, #extragamejamSo I need to add or set the `PhysicsJoint` component data depending whether one is already present. However I'm not working with the `EntityManager`, I'm working with an `EntityCommandBuffer` which d... Continue reading
- June 04, 2019 by Arakade##extragamejam, #extragamejam, #ConnectTheUnityDOTS, #ConnectTheUnityPhysicsDOTS(TODO: talk about trying to get matrix into the job, `GetComponentDataFromEntity()` didn't work, trying to access via `EntityManager` within the job, pass in the Translation, etc to construct. Nope.)... Continue reading
- June 02, 2019 by Arakade##extragamejam, #extragamejam, #ConnectTheUnityDOTSDecided to try creating a "tag" `ComponentType` `StickCause` that indicates a physics entity should stick to something. How to filter query my `CollisionSystem` to only fire my `CollisionJob` for coll... Continue reading
- June 01, 2019 by Arakade#ConnectTheUnityPhysicsDOTS, #extragamejam, ##extragamejamWhere I struggle with tiredness and the "preview" nature of Unity.Physics and its samples but emerge victorious and ready to get sticky! -- Super-late (midday) start due to family stuff and a headache... Continue reading
- June 01, 2019 by Arakade##extragamejam, #extragamejam, #ConnectTheUnityPhysicsDOTSI notice there are joints in the samples too. Hmm... let's see what it feels like to stick things together :) Shall we do it by things sticking to the player or sticking to each other or maybe shots... Continue reading
- May 31, 2019 by Arakade##extragamejam, #extragamejam, #ConnectTheUnityPhysicsDOTSDecided to use the Extra Credits Game Jam 2019 to learn Unity DOTS and Unity.Physics (their new physics library). The Jam's theme " Connect " immediately suggested something Katamari Damarcy, World o... Continue reading