Friday night
I notice there are joints in the samples too. Hmm... let's see what it feels like to stick things together :) Shall we do it by things sticking to the player or sticking to each other or maybe shots should stick to things? Yeah that sounds fun to start with! Maybe some shots push, some stick? Wooo... spider game? hmm... let's see how everything feels.
How to do collision events? Found this helpful thread including the one part I'd pre-figued -- that you need to enable "Raises Collision Events" (per the docs which don't otherwise mention events and nor do the samples?!)
That's all the time for Friday night. Back at it tomorrow.
Connect the Unity (ECS) DOTS (for ExtraCredits Jam 2019)
An Extra Credits Jam 2019 entry focusing on learning Unity DOTS
Status | Prototype |
Author | Arakade |
Tags | 3D, connecttheunitydots, extragamejam, Unity |
More posts
- Final physics OnCollision flowJun 12, 2019
- ECS & Unity.Physics order diagramJun 08, 2019
- ECS Unity.Physics: Contacts, The Right Way (full OnCollisionEnter(Collision) ana...Jun 06, 2019
- Post-jam next stepsJun 05, 2019
- Post Jam: An empty EntityQuery in OnCreate() disables your systemJun 04, 2019
- Monday night: Joint add or setJun 04, 2019
- Sunday afternoonJun 04, 2019
- Saturday night: Implementing DOTS Unity.Physics OnCollisionEnter() only for cert...Jun 02, 2019
- Saturday afternoon Unity.Physics and DOTS samples strife (after late start)Jun 01, 2019
Leave a comment
Log in with itch.io to leave a comment.