Part 1: AI tuning

First part of a platformer without player control is an AI player.  In this WIP vid, I'm tuning the AI to get them to do useful things.

Next, I'll be working on allowing the human player to place platforms = the actual mechanic the game provides in place of control of the character.

Btw, since I'm focusing on mechanics first, I'm using the Unity platformer sample project as my base (mostly for the graphics).  My actual graphics will be much worse that these -- I'm planning stick figures and graph paper :D  Hence Game Maker's Pencil Case !

Building for

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